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Tampilkan postingan dengan label interactive horror movie. Tampilkan semua postingan
Tampilkan postingan dengan label interactive horror movie. Tampilkan semua postingan

20120222

0

Bxx: Haunted - The Revolution of Web Horror?

You know what I forgot to do? I was suppose report back on what I thought of Kill Cam, an interactive horror story that I checked out over a few weeks. It was interesting to say the least. The live web cam turned into a webcam orgy of bored Australian nerds. The story did have a twist but was kind of predictable. To say the least it tried to hard but it did have it's moments. It also didn't go viral like I thought it would within the horror universe.

But you know what Kill Cam was missing?

Star power. A creative genius that had the imagination, funds and scope to make interactive horror on the web a real reality. That's when I stumbled upon Daniel Knauf's Bxx Haunted. Knauf is the creative mastermind behind HBO's Carnivale, Spartacus and Supernatural. So what's Bxx: Haunted? Well it's a non linear interactive movie which after watching the video below, I'm kind of intrigued.

Like a Choose Your Own Adventure tale, you get to choose which characters you want to follow, investigate rooms and check in on cams throughout an house. The story goes that a group of paranormal investigators become trapped in a house that's gone a little Poltergeisty. The Box Narrative is an interesting new way of storytelling and dammit, I'm pretty psyched. 6 characters in one house for 48 hours and we can take any path we want to reveal the narrative.

We're the filmmaker so to speak.

I'm all for new ways to watch horror and this is definitely the most creative gimmick I've seen in a while.

Sign up now as the first 5,000 people get an invitation and then it closes!

Full access will be available online 11:26 PM PST Friday 2/24 by invite only. Check out the teaser with Knauf and the trailers below. Also follow on Twitter.



The Box-Narrative from Daniel Knauf on Vimeo.



Bxx:HAUNTED Teaser #1 from Daniel Knauf on Vimeo.



Bxx: HAUNTED Teaser #2 from Daniel Knauf on Vimeo.


What do you think of this? Do you think this will work as a format to tell a story? Share your thoughts!

20111128

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Killcam Live: Is this Interactive Horror Experience the Future?

A while back, I posted this article called "5 Social Media Sites that would reinvent the horror movie". I asked why horror movies don't use Twitter, FourSquare, YouTube, Facebook and ARG's more effectively. But now it seems the creators of KillCam Live have done just that. They're telling a horror narrative using YouTube and then for 72 hours give you a chance to interact with a character via a live cam, where YOU decide if the characters lives or dies by performing some sort of task (either creating a YouTube mashup or spreading the word about KillCam). This was totally under my radar until I read Dread Central's posts on the subject (here and here).

I've now watched all 5 episodes that are currently online via their YouTube channel and Monday, will go on their Live Cam where according to the press release:

Every Thursday through December, an episode will play out online, moving the story forward in typical narrative format. The following Monday through Thursday morning of each week will host a LIVE 72-hour period in which one of the students will be trapped in a room, awaiting their horrific fate. During that period, the audience will be able to interact with the character via video, Facebook, Twitter (@killcam_live) and online chat.


(Entire Press Release is below)

To catch up on episodes 1-4, check out this site.

Interesting concept and I'm kind of excited to check out the live cam tomorrow. But I'm seeing a few problems so far. The "characters" haven't gotten many Twitter followers or Facebook fans. Clearly, I think this would be difficult in any circumstance when you've created a character profile for an ARG that not people are really aware of as of yet. With so many characters and subplots, there doesn't seem to be a central location for everybody to check out all the hidden pieces of the entire KillCam experience. I think it's a bit disorganized and as a noob it was difficult to find out what users did as they interacted with the characters. But I'll check out the live cam and join in to get the full experience.

I'll definitely report back on how it went.

Here's the press release. (via Dread Central) What do you all think of this?

With almost a million live views and counting, viewers from every continent have become part of a growing "Killmunity", participating in a LIVE interactive horror project. With viewers interacting directly with characters from the ongoing storyline, Killcam: Live is single-handedly changing the way that audiences are interacting with their entertainment.

Like a wildfire sweeping the net, Killcam: Live has set multiple records with streaming powerhouse Stickam , and website killcamlive.com has already called audiences to stand witness to the brutal killings of three of the story's main characters and one surprise death brought about by the cries of the interactive audience. With each new week more and more "super fans" are being born, transitioning from curious bystanders to actual characters in the story itself. Audience members have created entire blogs devoted to play-by-play breakdowns of the episodes and the characters in them.

Each week viewers participate in a "Cill Contest", ripping footage from the episodic narrative and live footage and cutting together their own recap videos to bring new viewers up-to-date. With four weeks left in the story, there's no telling what will come next. No one is safe! Not even the audience.

Killcam: Live is the transmedia brainchild of producer April Wade (@actoraprilwade) and filmmaker Canyon Prince (@canyonprince). Part digiseries, part interactive real time experience, and part feature film, Killcam: Live is the next stage in the evolution of storytelling. The project follows a group of students as they willingly agree to participate in a social experiment put on by their charming psychology professor Michael Grayson (played by J. Michael Briggs). The experiment is meant to explore the effects of current human dependence on technology and social media as the majority form of communication. During the ongoing experiment, the students will be isolated from each other and their only way to communicate with the outside world will be through social media. However, someone has a different agenda in mind as things start to take a turn for the worse.

Every Thursday through December, an episode will play out online, moving the story forward in typical narrative format. The following Monday through Thursday morning of each week will host a LIVE 72-hour period in which one of the students will be trapped in a room, awaiting their horrific fate. During that period, the audience will be able to interact with the character via video, Facebook, Twitter (@killcam_live) and online chat. The audience will be able to inform the characters (in real time) what is happening and possibly even aid them in their escape...or demise.

"We are looking to bring a heightened level of interactivity to the audience" says Wade, "and we feel that this projects is on the cutting edge of a new age of storytelling. As filmmakers today, we have an international platform for our stories that never existed before and I am thrilled to be experimenting with creative ways to use social media to shape the film."

Prince adds, "We're moving farther and farther away from a traditional storytelling model. As people continue to consume more and more content via mobile devices, it's detrimental and entirely counter-productive for us not to take advantage of the enormous opportunities that interactive multiple screen storytelling opens up." Wade and Prince, along with Spence Griffeth, who penned the screenplay, developed the concept and story. Shot on the Red MX One, the narrative episodic of the show, as well as the feature film wraparound, was helmed by John Darko, lensed by David M. Brewer and executive produced by Ahmed al Baker and Mohammad Il Abrahim. Recently Darko and Brewer worked closely together on James Wan and Leigh Whannell's feature film Insidious from Lionsgate.



20111010

0

Blackout Haunted House (Review) (NYC Haunted House 2011)


. . .

There was once a boxer from Brooklyn who started making waves in the sport. At first, people would hear whispers and first hand accounts of a kid with a serious punch who was knocking the shit out of his opponents. Nobody knew if this kid actually existed but then he got some exposure and the knockouts kept coming. He soon became the world heavyweight champion.

He didn't come out to any fancy ring music. He didn't wear a robe but instead wore plain black trunks and plain black socks and sneakers. You knew what you were going to see when he stepped into the ring. You were going to see the most intimidating man on the fuckin planet and a scared shitless opponent. When the fight started, there were hits you didn't see coming, punches that came out of nowhere and a knockout that brought you to your feet. This poor opponent didn't stand a chance and was left beatened, downtrodden and utterly stunned by what had happened.

That's the best way to metaphorically describe Blackout Haunted House, bar none the best haunted house in NYC. It's like stepping into the ring with an in his prime Iron Mike Tyson and though you know you're gonna get the crap kicked out of you, you'll live to tell about it. What's more awesome than that?

Having attended last year (see review here and walkthrough here) and the Spring edition (see review here) I am truly proud to be part of "The Survivors Club", a group of 20 or so strong men and women who have become hardened veterans of Vortex Theater's Haunted House. These select few who went through the May "invite only" have experienced the most extreme trauma they've ever paid for. I think some have not spoken about it since that day (well except for me). But even as a survivor, I was still a little nervous of what was to come. I had a gut feeling Josh Randall and Kris Thor, the minds behind this fringe experiment in terror, would up the ante and go over and I mean way over the edge of their previous installments. And they totally freakin do.

Blackout is their best version yet. It's like being a star in a living, breathing torture porn horror movie. You're the final girl (or guy). You meet the characters of Blackout, interact with them and even push the story to its final conclusion. But make no mistake, it's not going to be an easy journey.

YOU WILL SUFFER.

YOU WILL BE TORTURED.

YOU WILL BE FORCED TO DO THINGS THAT WILL MAKE YOU SICK.

YOU WILL SEE THINGS YOU WISH YOU NEVER SAW.

But as all final girls/guys do, you're going to survive. It's the most gratifying feeling you will ever get. Being a survivor of Blackout Haunted House is a graduation from your most dreaded fears be it sexual depravity, germ warfare, Abu Gharab torture, claustrophobia and the eerie quiet of pitch black darkness. Blackout has conjured up a class in each of these and the only way you actually FAIL is by screaming the word: SAFETY. And as far as I know, they've gotten a ton of failing students.

I however got an A+ and never uttered the word. But the experience was still as frightening as ever. It seems, unknown to me, Josh had personalized my walkthrough. Characters were uttering MY NAME as they leveled me with trauma. That really hit hard for me and made it 10 times more intimidating. As much as it was a treat for me, it's not standard treatment so don't expect you'll be hearing your name in the darkness.

I'm not going to give a walkthrough and spoilers until after Halloween. So if you came here to read a step by step guide, move along this isn't the review you're looking for. But I will tell you that Blackout is 100 times better than it was last year and more terrifying than the Spring version. You will have to go through it alone and you are equipped with a protective mask and a flashlight and all the rules will come into play. You will be touched, pushed and shoved like a protester at Occupy Wall Street (but without the baton beatings and pepper spray attacks). It's this level of physicality that separates itself from all other haunted houses. Expect it...it's gonna happen and it's gonna freak you out.

Blackout is NYC Halloween Haunted House on Grade A steroids. The performances by the actors are stellar and frightening. The crew is more volatile and unyielding. The sets and rooms and backdrops are beautifully crafted and convey a filth and deterioration of utter despair and hopelessness. As you go from room to room, you slowly fall apart. I started very aware and was mentally preparing myself for what was to come. Rooms with high tech jeepers creepers bring the creepy. As you move on to total darkness, your eyes shut down and your other senses get heightened. I even began to get some sort of Spider Sense. As I sat in a room, possibly all alone? shining a pathetic flashlight on any thing I sensed was getting too close...my spider sense started tingling.

Then BOOM! here comes the torturous depravity and by the time that's ended I'm completely disoriented and in the midst of my panic I don't hear an order to walk down some stairs and I'm stumbling into rooms I've already been in and being pointed towards the way out. But it continues and continues and you have to keep trudging along knowing in the back of your mind there is an end to this madness.

My one gripe I always had with previous installments is that there was limited interaction with the characters. But that has all changed this year. I played the part of final hero guy and I played it well. You'll have to do actions when told to and some of these will make you gag and squirm. I even hesitated at times but I knew that in order to keep going I HAD TO DO IT. These new little quirks in the experience amplified the overall experience. You really do feel like your playing a part in a sadistic horror story that you've accidentally stumbled upon. And you don't even have to wait to get to the good parts. You're thrown right into the ending.

And it's an ending you won't forget.

Blackout Haunted House is the haunted house other haunted houses are afraid of. It may lack the glitzy blockbuster sets, tech and visuals of it's competition. It may not be artistic or thematic or have a catchy premise. But it is the best haunted house in NYC. It's pure blacked out storefront oozes of intimidation. Once you walk through the doors, you enter their ring.

Prepare to be knocked out.

The Vitals
Check out the trailer!




*******************************************************

Here is my walkthrough and spoiler review of Blackout Haunted House!

Did you survive Blackout Haunted House? Leave your thoughts and comments below!



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20110817

0

5 Social Media Sites that would reinvent the horror movie

I've been thinking a lot how our lives have all changed with social media. I check my iPhone constantly. On the train to work, waiting for my food, on the shitter (yeah you do it, don't lie).

I'm pretty sure 95% of the people who are reading this are on Facebook. I'm betting 60% are on Twitter. Maybe 30% on Foursquare.



The funny part is that our horror movies don't reflect this. Every new horror movie you see, some poor soon to be dead schmuck is still on his Nokia flip phone. OK maybe I'm exaggerating as iPhones and Droids have popped up and touchscreens are the new cool phone (if there are appropriate product placement dollars anted up). But I figure that horror movies have always pushed the boundaries of being creative. Horror has always gone over the edge be it in their tolerance for gore or via nudity. It's the one genre where gimmicks can be experimented with to see how an audience will react.



So if I had my own studio, I'd start to try out new gimmicks. There have been preliminary attempts to incorporate social media into horror. Check out this pilot concept via Germany called Last Call where users would submit their number and one of the characters would call a random person in the theater asking for help. It's a different concept where a midnight crowd would have fun with. But I'd take it a step further.



Why not intertwine all 5 social media sites into your movie? Blend in real life with fiction. If you're thinking this sounds like an ARG (alternate reality game) you're not to far off. So I've listed below the benefits of how we could blend Web 2.0 into a horror movie. Of course this won't succeed without an actual awesome plot, colorful and interesting characters and kill scenes that are creative and inventive. And if it's a slasher film, we'll need a standout slasher with an aura of mystery. But look at the benefits these social media sites could offer. Here is what I would do.



5.) ARG



the jaded viewer says: OK not really a social media site, playing an ARG say on the official site would set the stage months before the release date of the movie. This has worked well with video games and movies already so its proven it drives interest into your film. This would be way above EA's Majestic but more in line with what ABC did with Lost or WB's The Dark Knight.



Say in order to solve a cryptic message from our killer, players had to go to real life places all around a major city or around the web. Sites would be created solely to make an intricate web of direction and misdirection. Back story could be filled in via fake sites and news articles.



The best thing an ARG does is to mix real world with fake world. Flyers in one city with a clue or a billboard in another city with another clue would build up hype like nothing that's ever been done before. An ARG is perfect for a horror movie, plain and simple.



4.) Facebook



the jaded viewer says: Obviously fake Facebook profiles are all the rage. Tons of movies have done them to create interest for their flicks. A Facebook page is one thing, but the creation of Facebook profiles and their friends from the movie would make it all seem to eerily real. This plays into the ARG of it all and tons of cool shit could be done. Weird Facebook messages left on our characters walls weeks before the "supposed events of the movie". That's some solid ARG-ing. Photos of said people would probably add some love to our characters (or fuel hatred for the haters). In any case, Facebook has to play a part in this because of its massive reach.



The best part is that you could add them as a friend and comment on their status updates. I mean obviously the Internet would be fueled by racist and dumb comments (its gonna happen) but for the people who want to play along, it's kinda cool.



3.) YouTube



the jaded viewer says: Obviously viral videos will play a part in intertwining our movie with our ARG. Footage of our characters or mock crime footage would play an appropriate part in getting the viewer intrigued. But I would take it a step further.



Just like the Last Call gimmick, I'd show a scene where our characters "discover" the footage online and the only way to see it is to go online and check it out. This would happen while watching the movie. OK OK. I know what your saying. Use your phone during a movie? WTF DUDE!!!



First the 3G would crazy explode (here's hoping WIFI can be installed in the theater). Plus who wants to fuckin start YouTubing during the movie. It's dark, its annoying and people are gonna get upset they have to do this. I'm thinking the same thing.



But KNOWING this is part of the movie would give it a cult film-ish feel. Like you're playing a part in the movie. I'm thinking you maybe could download this video before you go to the theater to avoid the massive bandwidth issues. Think if the views this video would get during each screening. I mean somebody could watch the video before they see the flick. It wouldn't make sense without any context but I'm sure a majority would go in to see the film blind and adhere to the social media rules.



It's only a problem if somebody doesn't want to play along and I think it's kinda fun to get to watch what the characters are watching and somehow piecing it all together.



2.) Foursquare



the jaded viewer says: The new kid on the block. How can checking into places be scary? Well by possibly leaving traces of where our characters are in relation to say the killer. I'm not Foursquare user but I figure somehow we can bleed Foursquare into real life locations. Maybe even use it to make fake locations where viewers can follow where our characters have been. It would also add a level of suspense by our killer or killers.



Killer X is now the mayor of the Leatherface Chainsaw factory.



or



Johnny Victim unlocked the "Being a douchebag" badge.



Clearly, I'm not really thinking this out to much but I'm sure we can make location play a factor into our movie.



1.) Twitter



the jaded viewer says: Clearly, this would be the apex of all social media tools to use in a horror movie. Viewers would follow the characters or the killer or whoever to see what they may be tweeting. And the thing is it would be a silent partner. What does that mean?



At different points in the flick, maybe during some discovery or tense scene, you'd have to check a characters Twitter account to see what's the what. The stuff happening on Twitter might be something happening off camera. I'd even go as far as when the movie premiered, it would be a live Twitter feed. I'm sure it would be hard to not check out the Twitter feed before the movie premiered. Maybe add a few tweets creating some pre-story and having that intertwine with the ARG, Facebook, YouTube and Foursquare elements.



Twitter's real timey-ness makes it a perfect tool to merge social media with horror.



*****************************************************************

Well these are just a few ideas rolling around my head. I'd like to think social media could amplify a horror movie in a way that's never been done before. I'm not that creative to come up with a story where all these things play a part but I'm sure somebody is. There have been movies where social media is a plot point in a horror movie but using the technology in a way where it blends reality/faux-reality has at least got to be attempted.



Now that I think of it, this is either the best idea I've ever had or the worst. Tweet me what you think.







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20100317

0

Last Call (The First Interactive horror movie in theaters...wait say what?)


Well you probably all heard about this little gimmicky horror movie from the coverage last week. If you didn't head over to Dread Central or Horror Squad for more info.

Basically 13th Street Films (a company based out of Germany) is promoting the first interactive horror film where a theater-goer gets a call from the protagonist and he or she helps the final girl make decisions in the movie in real time.

Read this:

The first interactive horror movie in the world where the audience is able to communicate with the protagonist. A film controlled by a member of the audience, thus blurring the boundaries between game and film. Language recognition software transforms the participant's answers via mobile phone into specific instructions. A specially developed software then processes these commands and launches an appropriate follow-up scene.

The dialogue between the movie's main actress and an audience member leads to a different film - and outcome - every time: sometimes with a happy end, sometimes with a more gruesome one. To participate in the adventure, audience members submit their mobile phone numbers to a speed dial code when they buy their tickets.

The moment the female protagonist takes out her phone to call someone who might be able to help her, the film's controlling software contacts one of the submitted mobile phone numbers. Once the viewer picks up, he hears the actress's voice - who tells him she would be lost without him. He has to help her escape by choosing a path through the old, rundown sanatorium.

Furthermore, he also decides whether she should help other victims to flee the scene - and every single choice shapes her fate: it's a matter of life and death.

OK, got all that? Now check out the trailer.





Hmmmm interesting in that "this is sooo gonna be abused" sorta way. It's not the first to do a choose your own adventure sorta thing. Interactive DVDs have been out for a while...hell even porn DVDs have "various interactivity". This prompts a few questions.

Sure, I think Germans would follow the instructions to the tee. Maybe even the Brits, Aussies and Canadians too would participate in an orderly way. But give an American the option to fuck up would be victim in a horror movie and it can only turn out completely fucked up. I think it would turn out to be a disaster where we'd get some jabroni mess up the movie for everybody else. We'd get exchanges like this.

Final Girl: "Go up or down?"
American jabroni phone counterpart: "Take off your top and let me see your titties"

Final Girl:
"Help or flee"
American jabroni phone counterpart: "Fuck him, get the fuck out of their girl and run for your life! Get me 6 pack of Bud if you can."

See? We can't get anything nice. It would turn into a complete mockery. Imagine the douchebag asshole getting chosen or Ms. Joanna Moviegoer making all the wrong decisions. You'd get tons of people yelling at you what to do. It would be mad chaos I tell you. People running around in the theater and the worst thing that would come out of this would be......

Everybody's phone would turned on during the movie!!!!

Can you imagine?

OK maybe I'm being a little down on us Americans but you know how it is. Even during a regular horror movie, people be yelling shit at the screen. And what happens if your suggestions after the movie in a bad way? Can it actually do that? Can you get her killed? Wouldn't you want that outcome instead of a daring escape?

So this leads to whether or not your advice actually affects the story in anyway. How many different outcomes could their be in such a interactive movie? Lots of questions on this.

You gotta love horror genre because it's a pure testing ground for all that is movie gimmicks. Like William Castle's "Percepto" vision where seats "tingled" while watching The Tingler or the advent of 3-D which turned that invention into mainstreaminess, horror is the testing ground of these ideas. Horror movies always embraced the 3D where the other genres (other than sci-fi) thought it had no real value.

So, horror minions....could this actually work? What do you all think?